Operational ResearchUnit 811 min read

Game Theory: Payoff Matrices, Optimal Strategies & Real-World Applications

Unit 8 of Operational Research covers zero-sum and non-zero-sum games, payoff matrices, dominance rules, mixed strategies, maximin/minimax, and saddle points—with real-world ties to business competition, pricing wars, and strategic decision-making.

TAKEAWAYS:

  • Game theory models conflict and cooperation between rational decision-makers using payoff matrices and optimal strategies.
  • Zero-sum games (one player’s gain = another’s loss) use maximin/minimax and saddle points to find optimal mixed strategies.
  • Dominance rules simplify payoff matrices by eliminating dominated strategies (pure or mixed).
  • Mixed strategies (probability distributions over actions) often yield better outcomes than pure strategies.
  • Applications span business competition (market share), auctions, and negotiations (e.g., eSewa vs. Khalti fees).
  • Exam focus: Solve 2×2 games, reduce matrices via dominance, and interpret optimal strategies/values.

1. Introduction to Game Theory

Game theory studies strategic interactions where players’ choices affect outcomes. Key assumptions:

  • Players are rational (maximize their payoff).
  • Players act simultaneously (unless sequential games are specified).
  • Outcomes are deterministic (no randomness unless modeled explicitly).

Types of Games

Type Description Example
Zero-sum One player’s gain = another’s loss (sum of payoffs = 0). Poker, market share battles (Company A vs. B).
Non-zero-sum Payoffs are independent (e.g., both can win or lose). Climate agreements, prisoner’s dilemma.
Cooperative Players can form binding agreements. Cartels, joint ventures.
Non-cooperative No communication; players act independently. Auctions, price wars.

prisoner's dilemma payoff matrixA classic non-zero-sum game showing why cooperation may fail. (Image: Christopher X Jon Jensen (CXJJensen) & Greg Riestenberg, CC BY-SA 3.0, via Wikimedia Commons)


2. Payoff Matrices and Strategies

A payoff matrix represents players’ choices and outcomes. For two players (A and B), it’s structured as:

0.10.20.30.40.50.60.70.80.91141618202224262830yA's payoff if B chooses Low Price (x=probability A chooses HA's payoff if B chooses High PriceA: Low PriceA: High Price
Player A's expected payoffs for the Market Share Competition example (Section 2).
       B1       B2       B3
A1 [a11, b11] [a12, b12] [a13, b13]
A2 [a21, b21] [a22, b22] [a23, b23]
  • Rows: Player A’s strategies.
  • Columns: Player B’s strategies.
  • Entries: (A’s payoff, B’s payoff).

Worked Example 1: Market Share Competition

Scenario: Two food manufacturers (Company A and B) compete for market share. The payoff matrix (in % share) is:

       | B: Low Price | B: High Price
A: Low | (30, 20)    | (25, 30)
A: High| (15, 35)    | (20, 25)

Question: Find optimal strategies using maximin/minimax.

Solution:

  1. Player A’s perspective (maximin):

    • If B chooses Low: A’s payoffs = 30, 15 → min = 15 (worst case).
    • If B chooses High: A’s payoffs = 25, 20 → min = 20.
    • Maximin: Choose the maximum of minimums → High Price (20).
  2. Player B’s perspective (minimax):

    • If A chooses Low: B’s payoffs = 20, 30 → max = 30 (worst case).
    • If A chooses High: B’s payoffs = 35, 25 → max = 35.
    • Minimax: Choose the minimum of maximums → Low Price (20).

Outcome: A plays High Price, B plays Low Price → Payoff = (15, 35). Saddle Point: No saddle point exists (no equilibrium where row min = column max).


3. Dominance Rules

Simplify matrices by eliminating dominated strategies (always worse than another option).

Types of Dominance

  1. Pure Dominance:

    • A strategy is dominated if another strategy yields higher payoff for all opponent moves.
    • Example: In the matrix below, A2 is dominated by A1 (since 4 > 3 and 5 > 2).
    A1: [5, 4]
    A2: [3, 2]
    
  2. Mixed Dominance:

    • A strategy is mixed-dominated if a probability mix of other strategies always yields a better payoff.

Worked Example 2: Reducing a 3×4 Game

Given Matrix (Player A vs. B):

       B1  B2  B3  B4
A1:    3   2   4   0
A2:    3   4   2   4
A3:    4   2   4   0
A4:    0   4   0   8

Steps:

  1. Eliminate dominated rows:

    • Compare A1 and A3: A3 has higher payoffs in B1, B3 → A1 is dominated.
    • Compare A2 and A4: A4 has higher payoff in B4 → A2 is not dominated (since A4’s 0 < A2’s 4 in B1).
    • Reduced Matrix:
      A3: [4, 2, 4, 0]
      A4: [0, 4, 0, 8]
      
  2. Eliminate dominated columns:

    • Compare B1 and B3: B3 has higher payoffs for A3 → B1 is dominated.
    • Final 2×2 Matrix:
      A3: [4, 0]
      A4: [0, 8]
      

4. Mixed Strategies and Optimal Solutions

When no pure strategy dominates, players use probability distributions over actions.

01p = 25% (A1)1-p = 75% (A2)
Player A's optimal mixed strategy probabilities (Worked Example 3).

Steps to Solve a 2×2 Zero-Sum Game

  1. Let Player A choose A1 with probability and A2 with .
  2. Let Player B choose B1 with probability and B2 with .
  3. Set expected payoffs equal to the value of the game (V):
    • For A:
    • For B:
  4. Solve for .

Worked Example 3: Optimal Strategies for a 2×2 Game

Matrix:

       B1  B2
A1:    3   1
A2:    0   4

Solution:

  1. Define strategies:
    • A: for A1, for A2.
    • B: for B1, for B2.
  2. Expected payoffs:
    • For A: → (Equation 1).
    • For B: → (Equation 2).
  3. Solve:
    • From Equation 2: .
    • Substitute into Equation 1: → .
    • At equilibrium, B is indifferent between B1 and B2: → → .
    • Substitute into Equation 1: .
    • Then .

Optimal Strategies:

  • A: Play A1 with 25% probability, A2 with 75%.
  • B: Play B1 with 50% probability, B2 with 50%.
  • Value of the game (V): 1.5.

5. Saddle Points and Pure Strategy Equilibria

A saddle point is a payoff where:

  • It is the minimum in its row (for Player A).
  • It is the maximum in its column (for Player B).

Example:

       B1  B2
A1:    2   3
A2:    1   4
  • Saddle point: 2 (A1, B1).
    • Row min for A1 = 2, Row min for A2 = 1 → 2 is max of mins.
    • Column max for B1 = 2, Column max for B2 = 4 → 2 is min of maxes.

If a saddle point exists, it is the optimal pure strategy.


6. Non-Zero-Sum Games: Nash Equilibrium

In non-zero-sum games, players may cooperate or compete. A Nash Equilibrium occurs when no player can benefit by unilaterally changing strategy.

stateDiagram-v2
  [*] --> A: Low
  [*] --> A: High
  A: Low --> B: Low : (3, 3)
  A: Low --> B: High : (0, 5)
  A: High --> B: Low : (5, 0)
  A: High --> B: High : (3, 3)
  note right of B: High
    Nash Equilibrium: (A: High, B: High)
    Both players earn 3, no incentive to deviate.
Prisoner's Dilemma payoff matrix (non-zero-sum Nash Equilibrium).

Example: Prisoner’s Dilemma

       | B: Cooperate | B: Defect
A: C   | (-1, -1)    | (-3, 0)
A: D   | (0, -3)     | (-2, -2)
  • Nash Equilibrium: (Defect, Defect) → Both defect, even though (Cooperate, Cooperate) is better.

In the Real World

  1. eSewa vs. Khalti (Payment Wars)

    • Game Type: Non-zero-sum (both can gain or lose users).
    • Strategies:
      • Discounts: eSewa offers 5% cashback; Khalti matches.
      • Partnerships: Both partner with Daraz for seamless checkout.
    • Outcome: Mixed strategies where neither dominates permanently.
  2. Nepal Telecom (NTC) vs. Ncell (Pricing Wars)

    • Game Type: Zero-sum (market share gain = competitor’s loss).
    • Payoff Matrix:
      NTC: Low Price | Ncell: Low Price → (30% share, 20% share)
      NTC: Low Price | Ncell: High Price → (35% share, 15% share)
      
    • Optimal Strategy: NTC uses mixed pricing (sometimes discounts, sometimes premium bundles) to avoid pure dominance.
  3. Daraz vs. Amazon Nepal (Inventory Games)

    • Game Type: Sequential (Daraz moves first with pricing; Amazon responds).
    • Application: Queuing theory (inventory management) + game theory (price wars).
    • Real Scenario: Daraz reduces prices → Amazon matches → Both lose profit but gain users.

Exam Tip

  1. For payoff matrices:
    • Always check for dominance first to reduce the matrix.
    • If no saddle point, solve using mixed strategies (set expected payoffs equal).
  2. Zero-sum vs. non-zero-sum:
    • Zero-sum: Use maximin/minimax or mixed strategies.
    • Non-zero-sum: Look for Nash Equilibrium.
  3. Common Pitfalls:
    • Forgetting to label payoffs (A’s payoff first, then B’s).
    • Misapplying dominance (e.g., not checking all columns/rows).
    • Incorrectly setting up expected value equations.
  4. Past Exam Patterns:
    • 2023 TU: Solve a 3×4 game using dominance → reduced to 2×2 → find mixed strategies.
    • 2022 PU: Define game theory, assumptions, and business importance (4 marks).
    • 2021 NEB: Reduce a game to 2×2 and find optimal strategies (10 marks).

Visual Summary of Key Concepts:

flowchart TD
    A["Game Theory"] --> B["Zero-Sum Games"]
    A --> C["Non-Zero-Sum Games"]
    B --> D["Payoff Matrix"]
    B --> E["Dominance Rules"]
    B --> F["Mixed Strategies"]
    B --> G["Saddle Point"]
    C --> H["Nash Equilibrium"]
    D --> I["Maximin/Minimax"]
    F --> J["Probability Distributions"]
    G --> K["Pure Strategy Equilibrium"]
    H --> L["Prisoner's Dilemma"]

In the real world

  • eSewa vs. Khalti fee wars: This is a zero-sum game where each company (Player A and B) sets transaction fees (Low/High) to maximize their own revenue. The payoff matrix from Section 2 directly models their strategic choices, with optimal strategies derived via maximin/minimax rules. If one lowers fees (Low Price), the other may retaliate (High Price), leading to a Nash Equilibrium where both earn moderate profits (e.g., (20, 25) in the example).

  • Nepali mobile operators (Ncell, NTC): The Prisoner’s Dilemma applies to their 4G/5G price wars. If both invest heavily (High Price), they lose customers to cheaper rivals (Low Price). The Nash Equilibrium here is mutual underinvestment (both choose Low Price), harming long-term network quality—a classic non-zero-sum outcome.

  • NEPSE stock trading: Investors use mixed strategies (probability distributions over buy/sell actions) to hedge risks. For example, a trader might allocate 75% to stocks and 25% to bonds (like Player A’s optimal strategy in Worked Example 3) to balance gains and losses, mirroring game-theoretic optimal solutions.

Based on the TU BCA syllabus for Operational Research (CAOR451), unit 8.

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