Elective Game Technology
Game Technology notes
3 chapter notes, in syllabus order. Each starts with the key points.
Unit 1 · 12 hrs
Game Design Basics – Core Concepts, Process, and DocumentationUnit 1 of Game Technology: introduces fundamental game design terminology, the MDA framework, design documentation, the iterative design cycle, and real‑world examples to prepare students for TU/PU/NEB exams.11 min readUnit 2 · 25 hrs
Game Designing: Mechanics, Prototyping & IterationUnit 2 of Game Technology explores the core principles of designing a game, covering game mechanics, prototyping techniques, iteration cycles, and player experience design. It includes real-world applications in Nepalese and global tech products, visual breakdowns of game structures, and exam-focused insights.7 min readUnit 3 · 8 hrs
Roles, Teams & Game Design WorkflowUnit 3 of Game Technology explores the collaborative process of game development, covering team structures, designer roles, workflows, and real-world industry practices—essential for students preparing for TU exams and future careers in game design.9 min read