Elective Computer Graphics

Computer Graphics old question papers

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Pokhara University

Bachelor of Engineering in Computer Engineering

Semester 3 · PU Spring 2023

Course Title: Computer Graphics

Full Marks: 100Pass Marks: 45Time: 3hrs.

Candidates are required to give their answers in their own words as far as practicable.

  1. 1.
    • a) Define computer graphics with its type. How has the evolution of computer graphics technology impacted the gaming industry in terms of realism and player immersion?
    • b) Graphical systems are composed of DAC and Frame Buffer organization. Why? Explain the working principle of Data gloves with example.
    15
  2. 2.
    • a) How much time is spent scanning across each row of pixels during screen refresh on a raster system with a resolution of 1280 by 1024 and a refresh rate of 60 frames per second?
    • b) Why Circle and Ellipse uses different point symmetry? Explain the mid-point circle generation algorithm by calculating its initial decision parameter.
    15
  3. 3.
    • a) What is uniform scaling? Reflect an object (2, 3), (4, 3), (4,5) about line y=x +l.
    • b) How is Scan line algorithm different from Flood fill algorithm for filling polygons? Explain.
    15
  4. 4.
    • a) What do you understand by the term clipping? Explain the Cohen- Sutherland line clipping algorithm with suitable example.
    • b) Why we need the machine independent graphical language? Explain two different graphical software standards.
    15
  5. 5.
    • a) Define blobby objects with example. What is cubic Bezier curve? Derive the equation of Cubic Bezier curve.
    • b) Why is it required to detect visible surfaces in 3D viewing and not in 2D? How is Back face detection approach different from Z Buffer approach for detecting visible surfaces? .. i ea
    15
  6. 6.
    • a) Explain the 3D viewing pipeline. Briefly explain the significance of World coordinate system, Viewing coordinate system, Normalized viewing coordinate system and Device coordinate system in the viewing pipeline.
    • b) What is illumination model? Differentiate between Phong Shading and Gouraud Shading.
    15
  7. 7.

    Write short notes on: (Any two) cS 2x5

    • a) Specular Reflection _ se
    • b) Parallel vs. Perspective Projection
    • c) Area Subdivision Method 2

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