CSC214 Computer Graphics

Computer Graphics TU Board 2075 question paper

12 questionsSit this paper (timed)

Tribhuvan University

Bachelor of Science in Computer Science and Information Technology

Semester 3 · TU Board 2075

Course Title: Computer Graphics (CSC214)

Full Marks: 60Pass Marks: 24Time: 3 hours

Candidates are required to give their answers in their own words as far as practicable. The figures in the margin indicate full marks.

Attempt any Two questions:(2 x 10 = 20)(2 × 10 = 20)

  1. 1.

    Define window, viewport and viewing transformation. Let ABCD be the regular window with A(20, 20), B(90, 20), C(90, 70),and D(20, 70). Find the region codes for end points and use Cohen Sutherland algorithm to clip the lines P(10, 30) Q(80, 90).

    10
  2. 2.

    List any two disadvantages of BSP tree method in visible surface detection. Make a comparision between Painter's algorithm and A- Buffer algorithm.

    10
  3. 3.

    Describe the architecture of raster scan display. Explain about sweep, octree and boundary representations for solid modeling.

    10
  4. 4.

    Give some basic color model. Give the basic command to draw the pixel and polygon in OpenGL.

    10
  5. 5.

    Trace the Bresenham's Line drawing algorithm for the end points(1, 1) and (8, 5).

    10
  6. 6.

    Derive the relation for three- dimensional translation and rotation.

    10
  7. 7.

    What is the purpose of wireframe representation? Describe about boundary and space partitioning.

    10
  8. 8.

    Plot the ellipse centered at (0, 0) with radius r_x = 8 and r_y = 6, using mid point ellipse drawing algorithm.

    10
  9. 9.

    Define clipping. Discuss about cubic spline Interpolation.

    10
  10. 10.

    How can we detect shadows in computer graphics? List the challenged in computing light model.

    10
  11. 11.

    List some applications of VR. What might be the possible navigation techniques and manipulating interfaces in virtual reality? Justify.

    10
  12. 12.

    Mention any two color command in OpenGL. Explain about Hermite curve.

    10

Attempt any EIGHT questions:(8 x 5 = 40)(8 × 5 = 40)

  1. 1.

    Define window, viewport and viewing transformation. Let ABCD be the regular window with A(20, 20), B(90, 20), C(90, 70),and D(20, 70). Find the region codes for end points and use Cohen Sutherland algorithm to clip the lines P(10, 30) Q(80, 90).

    10
  2. 2.

    List any two disadvantages of BSP tree method in visible surface detection. Make a comparision between Painter's algorithm and A- Buffer algorithm.

    10
  3. 3.

    Describe the architecture of raster scan display. Explain about sweep, octree and boundary representations for solid modeling.

    10
  4. 4.

    Give some basic color model. Give the basic command to draw the pixel and polygon in OpenGL.

    10
  5. 5.

    Trace the Bresenham's Line drawing algorithm for the end points(1, 1) and (8, 5).

    10
  6. 6.

    Derive the relation for three- dimensional translation and rotation.

    10
  7. 7.

    What is the purpose of wireframe representation? Describe about boundary and space partitioning.

    10
  8. 8.

    Plot the ellipse centered at (0, 0) with radius r_x = 8 and r_y = 6, using mid point ellipse drawing algorithm.

    10
  9. 9.

    Define clipping. Discuss about cubic spline Interpolation.

    10
  10. 10.

    How can we detect shadows in computer graphics? List the challenged in computing light model.

    10
  11. 11.

    List some applications of VR. What might be the possible navigation techniques and manipulating interfaces in virtual reality? Justify.

    10
  12. 12.

    Mention any two color command in OpenGL. Explain about Hermite curve.

    10

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