Tribhuvan University
Bachelor of Science in Computer Science and Information Technology
Semester 3 · TU Board 2075
Course Title: Computer Graphics (CSC214)
Full Marks: 60Pass Marks: 24Time: 3 hours
Candidates are required to give their answers in their own words as far as practicable. The figures in the margin indicate full marks.
Attempt any Two questions:(2 x 10 = 20)(2 × 10 = 20)
- 1.10
Define window, viewport and viewing transformation. Let ABCD be the regular window with A(20, 20), B(90, 20), C(90, 70),and D(20, 70). Find the region codes for end points and use Cohen Sutherland algorithm to clip the lines P(10, 30) Q(80, 90).
- 2.10
List any two disadvantages of BSP tree method in visible surface detection. Make a comparision between Painter's algorithm and A- Buffer algorithm.
- 3.10
Describe the architecture of raster scan display. Explain about sweep, octree and boundary representations for solid modeling.
- 4.10
Give some basic color model. Give the basic command to draw the pixel and polygon in OpenGL.
Answer comingAlso asked in 2081
- 5.10
Trace the Bresenham's Line drawing algorithm for the end points(1, 1) and (8, 5).
Answer comingAlso asked in 2081
- 6.10
Derive the relation for three- dimensional translation and rotation.
- 7.10
What is the purpose of wireframe representation? Describe about boundary and space partitioning.
- 8.10
Plot the ellipse centered at (0, 0) with radius r_x = 8 and r_y = 6, using mid point ellipse drawing algorithm.
Answer comingAlso asked in 2080
- 9.10
Define clipping. Discuss about cubic spline Interpolation.
- 10.10
How can we detect shadows in computer graphics? List the challenged in computing light model.
- 11.10
List some applications of VR. What might be the possible navigation techniques and manipulating interfaces in virtual reality? Justify.
- 12.10
Mention any two color command in OpenGL. Explain about Hermite curve.
Attempt any EIGHT questions:(8 x 5 = 40)(8 × 5 = 40)
- 1.10
Define window, viewport and viewing transformation. Let ABCD be the regular window with A(20, 20), B(90, 20), C(90, 70),and D(20, 70). Find the region codes for end points and use Cohen Sutherland algorithm to clip the lines P(10, 30) Q(80, 90).
- 2.10
List any two disadvantages of BSP tree method in visible surface detection. Make a comparision between Painter's algorithm and A- Buffer algorithm.
- 3.10
Describe the architecture of raster scan display. Explain about sweep, octree and boundary representations for solid modeling.
- 4.10
Give some basic color model. Give the basic command to draw the pixel and polygon in OpenGL.
Answer comingAlso asked in 2081
- 5.10
Trace the Bresenham's Line drawing algorithm for the end points(1, 1) and (8, 5).
Answer comingAlso asked in 2081
- 6.10
Derive the relation for three- dimensional translation and rotation.
- 7.10
What is the purpose of wireframe representation? Describe about boundary and space partitioning.
- 8.10
Plot the ellipse centered at (0, 0) with radius r_x = 8 and r_y = 6, using mid point ellipse drawing algorithm.
Answer comingAlso asked in 2080
- 9.10
Define clipping. Discuss about cubic spline Interpolation.
- 10.10
How can we detect shadows in computer graphics? List the challenged in computing light model.
- 11.10
List some applications of VR. What might be the possible navigation techniques and manipulating interfaces in virtual reality? Justify.
- 12.10
Mention any two color command in OpenGL. Explain about Hermite curve.
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